AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Mexico: Q4 2021 Performance
Explore the performance of the top 5 boxing games on Android in Mexico during Q4 2021, including download, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 boxing games on the Android platform in Mexico showcased varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower highlights these trends, providing insights into each game's market presence.
Punchy Race: Run & Fight Game saw a remarkable increase in weekly downloads, starting at 5K in early December and peaking at 116K in mid-December. Active users also surged from 3.8K to 160K over the same period.
I, The One — Fun Fighting Game experienced fluctuations in weekly downloads, ranging from 7.2K to 15.7K throughout the quarter. Active users showed a slight decline from 42.9K to 32.5K, with a small peak at 37.9K in early November. Revenue remained minimal, peaking at $12 in the first week of November.
Gang Boxing Arena had a steady increase in weekly downloads, reaching 15.7K in mid-December from a low of 6K in early December. Active users followed a similar trend, growing from 12.1K to 23.7K by mid-December. Revenue saw minor peaks, with the highest being $65 in late October.
Gym Heros: Fighting Game maintained consistent weekly downloads, ranging from 5.8K to 11K. Active users fluctuated mildly, starting at 38.5K and ending at 37.2K. Revenue was negligible, with a peak of $5 in the last week of December.
Real Boxing 2 showed a significant spike in weekly downloads, particularly in late November, reaching 26K. Active users peaked at 38.7K in late November, correlating with the download surge. Weekly revenue remained steady, with the highest being $251 in the last week of December.
For more detailed insights and data, visit Sensor Tower.